Les Grognards, 2nd Edition is now available as a PDF for $15, payable to me
via PayPal at brentoman@q.com . Les
Grognards is a "classic Piquet" supplement, covering the Napoleonic wars.
LG2 includes rules for 3 different game scales: Company scale (basic
infantry unit is a company), Battalion scale (the infantry unit is a battalion),
and Grand Tactical scale (infantry unit is a brigade/regiment). LG2 also
includes Horizon Moveent rules for the Battalion and Grand Tactical scale
games. Horizon Movement eliminates virtually all measuring for movement, with
movement instead based on terrain and enemy unit positions. The rules include
lists for 37 armies as well as rating recommendations. Ownership of the
Master rules is required.
Friday, January 24, 2014
Friday, December 20, 2013
Theatre of War - Now Available in PDF
Theatre of War, the Piquet campaign system, is now available in PDF format for $15, payable to me via PayPal to brentoman@q.com .
players.
Theatre of War
was written to allow miniature-based campaigns that provide
linked, tactical tabletop games with a larger meaning. In itself, this is not
a unique goal for a campaign system. However,
Theatre of War is designed to
be used with miniature collections of existing, fixed sizes (no more collecting
and painting forces for the next game just in order to meet the order of battle
requirements!) and provide an entertaining background for a campaign with a
definite result. Quite often, miniature campaigns end up as an exercise in map
movement, followed by a couple of large games as all available forces concentrate
in a clump at one map location. Inevitably, the resulting tabletop games
turn out to be games with every figure each campaign participant owns, lined
up on opposite sides and marching forward into a meeting engagement! A fatal
flaw in many campaign systems is the transition from the large campaign map
to the smaller tabletop tactical map.
Theatre of War provides a system of
determining the tactical scenario, based on decisions made by the campaign
players.
Sunday, December 15, 2013
Blunders on the Danube Scenario Book - Now Available in PDF Form
Blunders on the Danube is now available as a PDF for $15, payable to me via PayPal to brentoman@q.com .
Peter Anderson (aka "Gonsalvo") is the author of Blunders on the Danube - a tremendous scenario book. From his introduction in the book:
the Danube”, for many of the additions!
23) Znaim: July 11
Peter Anderson (aka "Gonsalvo") is the author of Blunders on the Danube - a tremendous scenario book. From his introduction in the book:
This book contains more than 20 scenarios for use with Brent Oman’s excellent rules for Wargaming in
Miniature,
Field of Battle published by Piquet in 2006. A new 2nd edition with a number of small but significant
changes/refinements is being released in 2011, more or less contemporaneously with this book. The scenarios range
from quite small (Klagenfurt) to enormous (Wagram). Many of these scenarios would be almost as useful for Les
Grognards, 2
nd edition, the Napoleonic module for the Piquet Master Rules for wargaming. With some effort, they
shouldn’t be hard to adapt for use with other rules systems as well.
My interest in both the Napoleonic Wars and Wargaming in Miniature began almost simultaneously more than 40
years ago. The 1809 campaign has long been a fascination of mine, and the Austrians were the second wargames
army I painted (after the French, of course). I wanted to do a really big project and run a slew of games from 1809
for the 200
th anniversary of the campaign. This lead to the formation of The Hofkreigsrat, our term (borrowed from
the famously interfering war council in Vienna) for the group of six of us that would run six games in 3 days at
Historicon 2009. The scenarios developed and playtested for that project form the core of this book, with many
additional ones added later. Blame the publication of John Gill's excellent three volume history, “1809 – Thunder on
the Danube”, for many of the additions!
1) Sacile: April 16
2) Raszyn: April 19
3) Teugen Hausen: April 19
4) Abensberg: April 20
5) Eggmuhl: April 22
6) Neumarkt; April 24
7) Grochow: April 25
8) Ebelsberg: May 3
9) Battle on the Piave: May 8
10) Tarvis: May 17
11) Aspern-Essling Day 1: May 21
12) Aspern-Essling Day 2: May 22
13) Gospic: May 21-22
14) St. Michael: May 25
15) 2
nd Battle of Bergisel: May 29
16) Klagenfurt: June 6
17) Raab: June 14
18) Graz: June 26
19) Wagram: July 6
20)Wagram: Davout’s Attack
21) Wagram: Rumble on the Russbach
22) Wagram: Crisis on the French Left
23) Znaim: July 11
Friday, December 13, 2013
First PDF Ruleset for Sale - PKowboys
I'm now offering the very first ever Piquet PDF for sale. The first set that I've selected and configured is "PKowboys", a skirmish level western set. The rules include all the needed play and card sheets.
PKowboys is available for $12, and can be purchased by sending me PayPal payment to brentoman@q.com . I'll send off the pdf when payment has been received.
From the rules -
Designer Notes
PKowboys is available for $12, and can be purchased by sending me PayPal payment to brentoman@q.com . I'll send off the pdf when payment has been received.
From the rules -
"Pkowboys is intended to
represent skirmish combat between rival gangs (outlaws, lawmen, gunslingers,
and townsfolk) in the American West between 1860 and 1900. Players represent the leaders of different
gangs, or in large battles a player may act as the leader of multiple gangs."
Designer Notes
I suspect most miniatures rules
sets start out the same way – the author is frustrated with the some aspect of
his current rules and sets out to fix things.
I’m an exception to this rule. I
had a perfectly decent set of “gunslinger” rules that had served my gaming
group well for many years. Instead of
trying to “fix” this rules set, I decided to bring some of the concepts from
the Piquet rules sets to the Wild West.
Almost immediately I was beset
with the impossibility of using the Piquet initiative system with a fast and
lethal combat system. If the opposing
gangs were in combat range, one side could be completely destroyed in one
single initiative run. One of the early
solutions was a variable card value system where players would play cards until
they had reached their points limit.
Someone joked that if the limit was set at 21, we’d be playing
Blackjack! From this moment, our series
of confused gaming sessions quickly gelled into the set of rules you’re now
holding.
Here are the principles behind
the design of Pkowboys. If you find a
gap in the rules, use your best judgment and follow these guidelines to resolve
the dispute.
- Western combat was quick and decisive. Gun battles lasted minutes or seconds.
- Any shot has the chance of being lethal.
- Many gunfighters lost their nerve and fled when under
fire.
- Leadership was as important with gangs of outlaws or
lawmen as it was in large battles.
- The Jesse James/Wild Bill Hickock Theory: being unlucky is a bad thing no matter
how good you are.
- Gunfight tactics in a nutshell: move into a good position and shoot like
mad.
Subscribe to:
Posts (Atom)