Theatre of War
was written to allow miniature-based campaigns that provide
linked, tactical tabletop games with a larger meaning. In itself, this is not
a unique goal for a campaign system. However,
Theatre of War is designed to
be used with miniature collections of existing, fixed sizes (no more collecting
and painting forces for the next game just in order to meet the order of battle
requirements!) and provide an entertaining background for a campaign with a
definite result. Quite often, miniature campaigns end up as an exercise in map
movement, followed by a couple of large games as all available forces concentrate
in a clump at one map location. Inevitably, the resulting tabletop games
turn out to be games with every figure each campaign participant owns, lined
up on opposite sides and marching forward into a meeting engagement! A fatal
flaw in many campaign systems is the transition from the large campaign map
to the smaller tabletop tactical map.
Theatre of War provides a system of
determining the tactical scenario, based on decisions made by the campaign
players.