Tuesday, August 26, 2014

Hallowed Ground 2nd Edition Now Available as PDF

Hallowed Ground 2nd Edition is now available as a PDF file, $15 payable to me directly via PayPal to brentoman@q.com .  If you'd prefer that I send you a request for payment via PayPal, please email me and let me know and I will do so.

From the rules' introduction:

Hallowed Ground has been written and expanded to cover ground warfare from 1836 to 1878.  In essence, Hallowed Ground covers conflicts from the Texas War of Independence through the Russo-Turkish War.  With this supplement, gamers can play periods including the Mexican American War, Crimean War, Indian Mutiny, Great Paraguayan war, American Civil War, Austro-Prussian war of 1866, Franco-Prussian War, and the Russo-Turkish War.


This greatly expanded version of Hallowed Ground introduces two new game scales into the supplement: Company scale and Grand Tactical scale.  The three game scales are necessary for the period covered by Hallowed Ground due to the extremely varied types of battles and engagements possible over the 40 odd years encompassed in the supplement.  A game of a single scale cannot be expected to handle everything from a few companies of British infantry skirmishing with mutineers during the Indian Mutiny to the multiple Corps battles of the American Civil war and Franco-Prussian war.  Additionally, the three game scales provide an opportunity for the gamer to experiment with games of different scopes with his existing troops and mounting systems.  All three scales use the same basing system; there is no need for rebasing.

Monday, August 18, 2014

Grand Piquet 2nd Edition PDF Available

Grand Piquet 2nd Edition is now available for $12 US as a PDF file.  GPK2 can be purchased by submitting payment via PayPal, payable to me directly at brentoman@q.com .  

Grand Piquet is Jim Mauro's take on grand tactical Napoleonic gaming with the Piquet fog of war view of the battlefield.   A fairly simple game that enables very large games to be played.

From the back cover:

Many changes were made for this new edition of Grand Piquet.  The Army commander now plays a more pivotal role in the command and control of a Corps.  These formations no longer move whenver or werever they wish.  A D12 is now the basis for all initiative rolls, which effectively eliminates the need for phases, as well as mitigates the wild swings in initiative.  The Sequence decks have been radically altered.  Now there are Action cards, by type of unit (e.g. Infantry Action card), whereby there is much greater flexibility in actions taken by units.  Also, the basic Sequence deck is now made up of 20 cards, instead of 28.  The combat system is based primarily on Target type, so there are fewer modifiers to calculate.  The basic concept of "chipping" within the morale system is intact, yet there is no need to keep track of morale chips. Unit/sub unit designations are determined by numbers of men and not by regiment.  Players determine the size and make up of a unit, thereby effectively tailoring each Command Group to a particular situation or task.  These are but a few of the changes that have been made. 

Grand Piquet has never received the attention that it has deserved - give it a try; I think you'll be rewarded with a unique and fun game experience.